What the fuck were people thinking when someone greenlight Max Payne? Or rather, lets talk about who decided to cancel certain shows, like Arrested Development or Firefly. Fossil fuel mac os. And don't let me get started on VH1 otherwise known as the channel with more love shows involving the most irrelevant celebrities ever. This is a fucking atrocity, a god damn viral infection. How many 'reality' television shows do we need, how many terrible takes on video games do we need, how many times will a great television show get canceled.
After his father's accidental death, Kale (Shia LaBeouf) remains withdrawn and troubled. When he lashes out at a well-intentioned but insensitive teacher, he finds himself under a court-ordered house arrest. His mother continues to cope, working extra shifts to support herself and her son, as she tries in vain to understand the changes in his personality. The walls of his house begin to. Disturbia is a 2007 American thriller film directed by D. Caruso, written by Christopher Landon and Carl Ellsworth and stars Shia LaBeouf, David Morse, Sarah Roemer and Carrie-Anne Moss. The film follows a teenager who is placed on house arrest for assaulting his school teacher and begins to spy on his neighbors, believing one of them is a.
I'd like the record to show that this isn't just isolated incidents, its not only dedicated to Fox (who did cancel the previously mentioned shows Arrested Development and Firefly), but NBC as well. They canceled Journey Man, an interesting take on the past experiences/time travel scenario, with not only great writing but good acting as well. Arrested Development won how many Emmy's, but was canceled because it was never marketed, now finally realizing the error of there ways Fox is making a movie. Thanks, but its honestly a little to late. Its more or less a lot like Firefly, yeah the movie was great and all, but we really would've liked you to just keep the show going, because you plainly realized after you fucked up that you fucked up
As for the movie industry, why do you keep paying people to make movies with scripts that clearly don't make sense. Like fucking Max Payne or Stepford Wives. We don't want movies that don't make sense. Oh and stop ruining video games. Really we don't need to make a movie about a game that doesn't have a story period, like Doom. The fact that you made a movie about a game that involves a marine and some zombies with barely even a pretense of a story is sad in itself.
- Disturbia Rihanna Pop 2008 More by Rihanna. Can't Remember to Forget You (feat.
- Mac OS X iLimited -2nd Preview. Favourite Bands / Musical Artists. System of a Down, The Devil Wears Prada.
From DoomWiki.org
Disturbia | |
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Add a screenshot and caption | |
Author | Death-Destiny |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2008 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Disturbia is a single-level PWAD for Doom II using a Boom-compatible source port that came out in July 2008. It was created by Death-Destiny and uses the music track ' ' by Lee Jackson.
Disturbia was featured in Doomworld's Top 100 Most Memorable Maps, placing 37th.
- 1Walkthrough
- 3Speedrunning
- 4Statistics
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Disturbia Mac Os Catalina
- Enter the building at the start and take the steps down until you see a dark wall. Use it to get a computer area map and an armor bonus. (sector 1298)
- Head around the first structure at the start and head northwest past the large towers and above the room on the west side to a dead-end cave. Press on the wall to reveal a teleporter which will take you to three blur artifacts. (sector 463)
- Enter the room mentioned above and use the switch. Enter the room to the south and use the switch inside, then go west and use the next switch you see. When the walls around the switch lower, head west to the dead end and look northeast for a switch that you can shoot. Do so to open a teleporter. This will take you to two medikits and a berserk pack. (sector 423)
- Use the switch near the blue key to lower the first barrier going further north. To the north is a metal structure with an arch-vile and chaingunners. Go behind this structure and head east all the way to a room with several compartments. Notice the light fixture near the compartment opened with the blue switch is actually broken. Press on its right side to reveal a button, which reveals an arch-vile and a teleporter below. This teleporter takes you to a secret room with armor bonuses and green armors. (sector 665)
- Get to the structures that contain the red and blue keys and use the switches to lower the barriers going on. At the next big area, head north and up the steps near the arch-vile, then use the switch to open the next hall. Use the red switch in this hall to open the compartment with the boxes of ammo, then find the hidden switch next to the armor bonus. This will reveal an arachnotron to the north, along with a teleporter. Take the teleporter to wind up in a room with two soul spheres and some health bonuses. (sector 1030)
- Get to the structures that contain the red and blue keys and use the switches to lower the barriers going on. At the next big area, head north towards the lift with the mancubus, then at the top, go to the left and around to the other side of the fence. Take the small dark hall outside and climb the rocks going south. In the next area with the switches and doors, go all the way until you see the cyberdemon tower. Carefully exit this area by sidling to the south along the rocks. Enter the small cave and go until you see a lamp to the side. Go in this direction to find a teleporter, which takes you to an area further southeast. There are energy cell packs and two invulnerabilities here, along with cyberdemons and other enemies that teleport in. (sector 1059)
- Use the switch near the yellow keycard to lower the next barrier, then drop down. Enter the building in front of you and go until the walls open up revealing arachnotrons. Head north to where the arch-vile is and press on the wall with the ridge at the top. Ride the lift up, then flip the switch and wait while the arachnotrons get crushed. When it is safe, move south across where the arachnotrons were and, through the passage, which leads to a teleporter. In this area, do not be fooled by the switch; press it anyways to open the area behind you where you can get a megasphere. (sector 1290)
- Use the switch at the terminal that causes the land to be disturbed. Eventually, two compartments near the terminal will open up. Enter the east one and press on the silver ridge to expose a switch, which will reveal a teleporter inside the compartment. In this secret area, run across the hall ignoring the monsters until you reach the end, where you can use the switch to deactivate the demon teleporter nexus. This will crush all remaining monsters inside the teleporter closets, allowing you to kill all the enemies in the red areas without any reinforcements. You can also follow the nearby path of health bonuses to telefrag several of the monsters. (sector 1368)
- Use the switch at the terminal that causes the land to be disturbed. Afterwards, once the switch that lowers the lift is revealed, take it back down. At the first big field, look left to get a megaarmor. (sector 196)
Bugs[edit]
Demo files[edit]
The release includes a separate demo file, DDDisturbiaV4HMPMax.lmp, by the author. It requires Doom II with a Boom-compatible v2.02 source port to be viewed and runs for 35:56.26 (75469 tics), showing off the level on Hurt Me Plenty.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
---|
Bugs[edit]
Demo files[edit]
The release includes a separate demo file, DDDisturbiaV4HMPMax.lmp, by the author. It requires Doom II with a Boom-compatible v2.02 source port to be viewed and runs for 35:56.26 (75469 tics), showing off the level on Hurt Me Plenty.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
---|
Statistics[edit]
Map data[edit]
Things | 2582 |
Vertices | 17752* |
Linedefs | 15409 |
Sidedefs | 25824 |
Sectors | 2596 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
Disturbia Mac Os Update
- Disturbia at Doomworld/idgames
- Disturbia at the Doom Speed Demo Archive